In silence monster4/20/2023 However, following the dissolution of Team Silent after the series’ fourth installment, future developers had different visions for the town’s monsters. The game uses this idea ingeniously to represent protagonist James Sunderland’s own repressed desires, and his feelings of guilt after the death of his wife. With Masahiro Ito now on board, the development team decided to steer clear of traditionally scary enemies, eschewing giant misshapen monsters or zombies in favor of disturbing the player with psychosexual imagery.Īs a result, players encountered such unsettling creations as Silent Hill 2’s Mannequins - two pairs of conjoined legs that walk upright - which bear a striking resemblance to Hans Bellmer’s famous “Dolls." In his 1936 surrealist photographic series “Die Puppe” (“The Doll”), Bellmer assembled and reassembled dolls into disturbing shapes that raise questions about the nature of sexuality. However, it was not until Silent Hill 2 that Team Silent really started to flex its creative creature design muscles. The monsters were also terrifyingly grotesque, with the game’s menagerie featuring skinless dogs as well as monstrously deformed nurses. The works of 15th century painter Hieronymus Bosch heavily inspired some of Silent Hill’s grisly, surrealist scenery, particularly in the blood-soaked and rust-coated Otherworld. Despite its more highbrow leanings, the game was not afraid to deploy gruesome imagery when required.
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